Author(s): Jae Park, Run Wen
Year of publication: 2016
Keywords: Comparative education, Game design, Cross-cultural psychology, Digital game-based learning (DGBL), Learning tool development
Methodology/Sample: Qualitative comparative analysis/4 students
Reference: Park, J., & Wen, R. (2016). A comparative framework for culturally differentiated digital game-based learning. International Journal of Comparative Education and Development, 18(3), 138-149. https://doi.org/10.1108/IJCED-04-2016-0008
Abstract
Purpose: The purpose of this paper is to explore culture as the unit of analysis in comparative education in the context of technology-mediated learning known as digital game-based learning (DGBL).
Design/methodology/approach: Two digital games for Chinese language learning were purposefully designed and produced following existing studies in cross-cultural psychology, learning theories and second language acquisition. To corroborate the assumption that culture affects user’s preference of DGBL learning interface, the two newly developed instructional tools were evaluated with eastern and western learners to find out their perceptions and choices through direct observation, pre-/post-assessments and a group interview.
Findings: The evaluation indicates the validity of the key assumptions in the theoretical framework: eastern learners were fond of the type of digital game that involves social cues and situational factors, whereas, western learners preferred a simple design and goal-oriented learning game in which they had the power of control.
Originality/value: This paper suggests a theoretical and technical framework to design, and produce culturally sensitive DGBL learning tools. Extant studies on the relationship between culture and DGBL are usually on how digital games generate unique learning experiences and culture. Looking at the same phenomenon but in a reverse direction, this study reports on how learners’ culture determines their preferences in DGBL.
> Summary
- The paper explores culture’s influence on digital game-based learning (DGBL) preferences among learners.
- Two DGBL games for Chinese language learning were designed and evaluated.
- Findings indicate eastern learners prefer games with social cues, while western learners favor simple, goal-oriented designs.
- The study proposes a framework for culturally sensitive DGBL tool development.
- It highlights the need for considering cultural backgrounds in DGBL research and design.
> Problem statement
- The paper explores culture as a unit of analysis in digital game-based learning (DGBL) within comparative education.
- It highlights the lack of research on cultural influences in DGBL experiences and choices.
- The study aims to understand how learners’ cultural backgrounds affect their preferences for DGBL tools.
- It critiques the assumption of a unidirectional influence from digital games to culture.
- The research addresses the need for culturally sensitive DGBL tool design.
> Methods used
- The study utilized a qualitative comparative analysis approach for designing and evaluating DGBL-based instructional tools.
- Two digital games for Chinese language learning were purposefully designed and produced.
- A group interview was conducted to gather students’ opinions on the digital games.
- Content analysis, specifically semantical content analysis, was employed to explore students’ perceptions.
- Pre-intervention assessments included fill-in-the-blank and multiple-choice questions to gauge students’ prior knowledge.
- The evaluation involved direct observation, pre-/post-assessments, and group interviews to assess learners’ preferences.
> Practical implications
- The paper suggests developing culturally sensitive DGBL tools to enhance learning experiences for diverse learners.
- It emphasizes the need for a research framework linking cultural backgrounds to DGBL preferences.
- The findings indicate that eastern and western learners have distinct preferences in DGBL design.
- The study advocates for considering cultural factors in the design of educational technology.
- It highlights the importance of social context in DGBL for effective learning outcomes.

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